22 Denoiser produces bright edges around geometry/shadows.21 "Adjusting UV padding" happens too often and takes too much time.20 HDRI produces scattered bright spots (fireflies).19 Speedtrees look fine in the editor, but black in builds.18 Baked prefabs instantiated at runtime in a build have no lightmaps.17 Stuck at "Waiting for Unity to initialize the probes.".16 "Exporting scene - preparing" is taking too long.13 I have an Android project, and lightmaps don't look good.10 After importing Bakery I get errors containing “obsolete” and “UnityUpgradable”.9 I get a “Can't create texture” or "Can't create rasterizer state" error.6 Denoiser throws error 505 or Unknown error.5 Baking same asset in one scene breaks its UVs in another scene.4 Using a version control system I copied the scene to another PC and it doesn't look right.3 I can't see specular lighting after the bake.2 Shadowmasks are baked, but Unity renders real-time shadows instead.
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December 2022
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